Today is my last day in Berlin. Tomorrow, I board a morning flight back to a sinking economy, a broken dishwasher, and plumbing tasks, but also the rest of my family (who returned to the USA before me). My time as the Edgar Varese Guest Professor at the TU Berlin has been great. The city is wonderful, and I will miss it very much. It is also a hot bed of audio software development, including such powerhouses as Abelton, Native Instruments and Torben Hohn (hi Torben!). My family had a really wonderful experience here too - my daughters had their eyes opened to both the pros and cons and life on the other side of the Atlantic. I'd like to thank Folkmar Hein, Wilm Thoben, Ecki Güther and Florian Goltz for excellent company in (and occasionally out of) the TU Studio, the DAAD for making my visit to Berlin possible, and the students who attended my 2 classes.
Given the enhanced level of financial support this month, I wanted to give people some insight into what's coming in the near future. Although development efforts have shifted to 3.0, there will be a new release soon in the 2.X series. This will include two significant features: track templates and better, fully open source VST support. Track templates allow you to save the setup of a track or bus and then re-use it again when creating tracks in the same or other sessions. Improvements in VST support come from the work done by Torben Hohn on FST. Many plugins that used to not work or work unreliably will now function correctly. Most significantly, perhaps, Ardour will be able to use the clean-room reverse engineered "Vestige" header that replaces the need for the VST SDK. This will allow binary releases of Ardour with VST support. Work on wrapping the new release up will be delayed a bit by my return to the USA from Berlin, but I hope to get this out within the next 2 weeks.
(slight edit for clarification) SAE have informed me that although their plans for Ardour have not changed, their sponsoring of Ardour development will stop at this time. This puts me (Paul, Ardour's lead developer) in the position of being paid solely by the donations and subscriptions made by the Ardour community. This is currently insufficient to support myself, let alone my family, so I am obviously looking for other opportunities to earn a living. Although I intend to try to improve the revenue that Ardour itself generates, this is unlikely to be sufficient for some time to come. I am therefore in a position to serve as consultant/contractor on other projects, and will be happy to handle inquiries about this via email (firstname.lastname@example.org). I intend to continue doing some work on Ardour to provide support and continuing incentives to those who are already paying for that via donations & subscriptions.
Ardour 2.X has now entered "feature-freeze". No new features will be added to this version of Ardour (a few exceptions are noted below), and all development activity will shift to version 3.0. The release of 3.0 (which supports MIDI recording, playback and editing) has been delayed for a long time due to efforts to continue to improve 2.X and in particular to get the OS X native version into reasonable shape. It is now time for Ardour developers (and soon our alpha-testers) to focus on 3.0. Users with feature requests should contine to enter them into our
bug and feature tracking system, but do not expect to see them implemented in a 2.X release. We will continue to fix bugs in 2.X and any trivial features that can be back-ported from 3.0 will also show up in 2.X updates. There is more to read below ...
Its been a busy two weeks since 2.7 was released. Not only has there finally been a working new release of JACK, but Ardour has also seen several major bug fixes, a useful collection of new features, and many smaller fixes that correct annoying behaviour. As a result, Ardour 2.7.1 has been released. OS X Intel users will find an Intel build and we'll have a PPC one ready as soon as possible. If you tried Ardour 2.7 on OS X and it would not start up for you, please give 2.7.1 a test. Read more below for details on the changes ...
Its easy to see from our web site statistics that there are a lot of SAE version users looking for information here. We want to direct you to the one single page that you should read before you read anything else (hopefully it will answer all of your immediate questions). On the other hand, this document might help with the first stage of installation. If you have further questions, please join us on IRC or leave a question as a comment here. Welcome to Ardour!
A bit sooner than expected, we have a fix for one very notable and ugly bug that was still affecting 2.6 (plugin automation tracks would be drawn in the wrong place on the screen). As a result, Ardour 2.6.1 is now available. For those waiting on OS X releases, we have a 2.6 native release already, and PPC will follow early next week; both will be updated to 2.6.1. Its not clear if or when there will be an X11-based release. Thanks to Sampo Savolainen for his work diagnosing and fixing this bug.