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Ardour 2.7.1 released

Its been a busy two weeks since 2.7 was released. Not only has there finally been a working new release of JACK, but Ardour has also seen several major bug fixes, a useful collection of new features, and many smaller fixes that correct annoying behaviour. As a result, Ardour 2.7.1 has been released. OS X Intel users will find an Intel build and we'll have a PPC one ready as soon as possible. If you tried Ardour 2.7 on OS X and it would not start up for you, please give 2.7.1 a test. Read more below for details on the changes ...

Ardour 2.7 released

After a frenetic month getting things ready for the SAE version of Ardour, I am happy to announce the public release of Ardour 2.7. For the first time, this includes public versions for OS X (Intel and (PPC) as well as our usual (source tarball. (Note: new or old users of Ardour or JACK on OS X should read this information before attempting to run Ardour.) This release is dominated by dramatic improvements in OS X GUI performance and startup time, but it also contains a lot of significant bug fixes. However, somewhat to my surprise, Ardour also accumulated quite a lot of nice new features since 2.6.1, which you can read about below ...

Welcome SAE Version Users

Its easy to see from our web site statistics that there are a lot of SAE version users looking for information here. We want to direct you to the one single page that you should read before you read anything else (hopefully it will answer all of your immediate questions). On the other hand, this document might help with the first stage of installation. If you have further questions, please join us on IRC or leave a question as a comment here. Welcome to Ardour!

Prototype Wiimote Control for Ardour added

After languishing for months in the horror of hardware construction and the herding of cats, long-time Ardour developer Sampo Savolainen jumped back in to working on his favorite DAW and added support for the Wiimote as a remote control. You just need working bluetooth support on your computer, the right library, and of course a Wiimote. Not only did Sampo implement all this in a weekend, he even made a video showing how to use it. Read more to watch it and get more details ...

MIDI Clock sync comes to Ardour 3.0

Although Ardour 3.0 is not yet ready for serious testing, it is the subject of some cool development work. Hans Baier just added support for MIDI Clock sync, which means that Ardour's transport can now slave to you MIDI sequencing hardware/software without relying on more sophisticated (and better, but less widely used) protocols like MIDI Machine Control or MIDI Time Code. Not only that, but Hans' implementation, like our existing MTC slave code, syncs to the incoming signal amazingly fast. Read more below for a few extra details.

Ardour 2.6.1 Released

A bit sooner than expected, we have a fix for one very notable and ugly bug that was still affecting 2.6 (plugin automation tracks would be drawn in the wrong place on the screen). As a result, Ardour 2.6.1 is now available. For those waiting on OS X releases, we have a 2.6 native release already, and PPC will follow early next week; both will be updated to 2.6.1. Its not clear if or when there will be an X11-based release. Thanks to Sampo Savolainen for his work diagnosing and fixing this bug.

Ardour 2.6 released

Ardour 2.6 has been released. This version is notable mostly for many dramatic improvements to GUI performance on OS X (native) and a few very important crashing fixes. But it also contains several interesting and useful new features and some non-crashing bug fixes that are nevertheless extremely significant. Read more below ...

New plugin information page

There is a new plugin information page to help those looking for plugins. One of the things it needs the most is a list of recommended plugins (LADSPA, LV2 primarily). If you have some experience with LADSPA plugins that you'd like to recommend, please comment on this story, and I'll merge responses back into the plugins page. Yes, this is not a wiki :)

Finally, "move tracks up/down" (and other news)

As ridiculous as it may be, Ardour has had only one way to change the order of tracks in the editor window since it began - dragging the track names around in the list of tracks attached to one side of the window. In SVN for 2.X, I've just added the new move-selected-tracks-up and move-selected-tracks-down commands, which are bound to Shift-Up and Shift-Down by default. So now you can just select one or more tracks and press a key (or two) to move them up and down. Its a little thing, but little things sometimes matter. On OS X it matters a lot because that dragging method doesn't actually work. There's more to read below ...

Donations now accepted in Euros and US Dollars

The move of Ardour's main developer (that's me, Paul) to Berlin to teach for a semester makes it sensible to accept donations in Euros, at least for 5-6 months. Just look over there on the right hand side, where those two bright glossy PayPal buttons are located. Those of you located inside the Euro-zone might consider using this option to support Ardour's development. For the time being, the default amount roughly matches US$25, but as usual you get to choose the actual number.