high CPU usage only when transport stopped?
Howdy. I am currently running version 2 of Ardour under the Ubuntustudio distro. I am encountering a weird problem that I am wondering if anyone else has run into and might have suggestions on how to correct.
What is happening is that Ardour is ending up in a situation where hitting stop on the transport quickly results in massive CPU usage. If I can trigger the transport to start, this CPU usage drops back to normal but as soon as it is stopped, the issue occurs again.
This may be related to use of the TAP EQ plugin though I do not have enough anecdotal evidence to say that for sure. I initially thought this was a bug with Jamin but after removing Jamin from the equation it was still occurring (after a restart of Ardour even) so I do not think that is the problem. One thing I did notice was that there was some sort of feedback loop in the Jack connections - could this be related?
Currently my Ardour box is not connected to the Internet so I wanted to see if this was a known issue (fixed maybe?) before I went to the hassle of trying to change that situation.