Having switched to Ardour from Steinberg Sequel 3 the one thing I miss is timeshiting/stretching at arbitrary points within an audio event. The élastique function made it so easy to correct small rhythmical inaccuracies. thx
In the editor window select "Range Mode" (keyboard shortcut "R"), select portion ("range")of an audio event you want to stretch/shrink, right-click on the selection and choose "Separate". You will get a new separated clip ("region"). Switch to "Strech Mode" (kbd shotrcut "T") and click to the region you want to change. A dialogue window will appear in which you can select the exact percentage... or just drag some point within region with mouse. Exit "Strech Mode" to continue with your work ("G" or "Grab Mode", probably...).
1) Elastique uses a proprietary library that is not usable (directly) by an open source application. We do have a vague equivalent in the form of librubberband though its quality is not quite as good as Elastique.
2) Ardour 6 will feature the kind of manipulation you are describing, but Ardour 5 does not.
What kind of elastic Audio will ardour implement, will it be based on open source or proprietary code
Since Ardour is GPL'ed we focus on open source options, which primarily means Rubberband (which we already use). It might be possible to make it an option to buy and use (e.g.) Elastique, but it isn't something we're likely to be focused on.
Oh ok so rubber band has elastic type features or are they going to be created for version 6
They have always been a part of Rubberband.
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