Live Sound Reinforcement based on Ardour
Newbie alert, please don't shoot if this is not an appropriate place to ask this question. please?!
With the power of quad core processors, I was wondering if anyone had tried using Ardour in a live situation, or modified the interface to easily enable this.
I can imagine someone leveraging the WONDERFUL work that has been done with the engine and interfaces to devices to allow this.
My imagination has the traditional proprietary digital sound board replaced by:
1 Control surface
1 quad+ core/processor PC running a RT Linux kernel.
ADAT card(s) for I/O ?
XLR preamp and A/D with (ADAT?)units connected up to the ADAT card for I/O
a digital snake that can use a gigabit port to transmit (32 or 64) audio streams to the PC
Why? Well, it seems that CPU power has finally caught up with our needs, and the proprietary vendors seem interested in lock-in and intentional crippling of affordable products (so they can continue to sell the VERY expensive high end consoles). I would LOVE an affordable solution where the pieces are easily replaceable and standardized and the software can evolve.
Disclaimer - I realize that this is not the main goal of the project, but I have done LOTS of searches on this topic and come up empty. So this is my desperate attempt to see if there is interest, or for links to an appropriate project.