Single Layer Mode???
Hello, I've been tracking in Ardour/Mixbus and for the past week, I've been doing a lot of punch ins and edits. I'm having trouble with the layering features. Essentially, I'm used to working with playlists and having each playlist contain only a single layer.
The functionality im looking for would replace any audio I am punching over in a non-destructive fashion, allowing me to drag the region boundaries back and forth to find the perfect edit point. I find layering confusing primarily because when I punch, the base track that I am punching over remains a single track after I punch. Then, when I make my edits, I attempt to move the edit point, but while some of the region bounds can be adjusted (i.e. the punches), the areas between punches (i.e. the base track) are not actually individual regions. Even though they look like small segments, they are all still connected underneath and therefore are counter-intuitive to edit, at least to me.
I suppose I can select a range, set punch zone, separate around punch zone, then punch, then edit, but if I do 10 punches and then want to audition 3 of them and scrap the rest, they are hard to sort. Then if I have to drag the punch around, I grab it and start to drag, only to leave the other punch layers behind.
Here are a couple of things that could help me work around my problem that I do not know how to do or if they are even possible:
- Can I set some sort of single layer mode without using tape mode and destructively recording over things? (I guess 'tape-mode' is what I'm looking for, but where punches occur, region boundaries would be created and recording would occur non-destructively in a way that the regions only overlap in a crossfade, which can be adjusted.)
- Can I link regions for editing or otherwise group them into a single container?
- Are there Key commands like "separate around selected region" or "select all under selected region" etc. that I could use to get where I want to go?
Also, maybe there is a better way. I'd love to hear how other people do punches and deal with layers and base track edits. Id also be interested in hearing from any developers who might be able to lend insight into the punching paradigm and the workflow that it was designed around so as to better understand how to use this programs feature-set to it's fullest.