Drum Replacement

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fernesto
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Hi, i've been wondering if anyone here has been able to do a Drum Replacement using for example Hydrogen now that Ardour 3 is the official release.

I saw this thread:
https://community.ardour.org/node/5589

but not much help from that, so is there any alternatives in Mixbus or Ardour3 using Ladspa or LV2 maybe? how can i do that?

fernesto
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I've been trying to get a midi note from an audio input using an Audio+Midi track, seems its just not going to happen but does anyone have an idea on how to do it?

What i want to do is: trigger a drum sound on Hydrogen from a drum recorded track in Ardour, I.E.: I hate the sound of the kick drum, want to mute it and trigger from it a kick in Hydrogen that i like better, as simple as that (i know is not that simple but...), not related to the clock or tempo or timeline, just trigger the sound.

Ideas anyone?

jrigg
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Hydrogen won't take an external trigger. There's ladspa-trigger, but it's pretty basic:
http://sourceforge.net/projects/ladspa-trigger/

Last time I wanted to beef up the sound of a kick drum I played the existing kick drum track into an Alesis iO and used that to trigger a hardware drum machine. Not as convenient but it worked.

Koivukoski1
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Calf multiband-gate is very nice with kick drum. Start with low and high band and ...

fernesto
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@jrigg: I've managed to make Hydrogen "just play" the sounds asked by a Midi track in ardour, that way i can change the sound to what i want in hydrogen but all midi data comes from ardour, however what i want to do is trigger a single note from ardour based on a what ever drum track, so hydrogen -based on what i've done before- can play the sound back, that way i can record that sound back to ardour which would be in this particular case a new kick drum track, or snare track etc... so what would actually be needed is a "feature or plugin in ardour that triggers a single note based on threshold pass" very much like a gate would work, but not gating, just triggering a single midi note, the rest would be short and happy history.

mohicanogrb
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IM used to protools, last one I used was pro tools10hd... I dont like using plugins to replace drum sounds as I feel drum replacement plug ins can be fairly innacurate sometimes... so what I do in protools is to copy the sound I wish to replace the original drum track with (snare, kickdrum watifs) get a brand newtrack created on top of the original drum track, I then create a group of those 2 tracks and then I simply click on the tracks and they become joint together (the cursor marks both of them at the same time), everytime i press the tab key the cursor move to the next audio event on the original drum track, so I can then paste the desired (and previously copied) sound I wish to replace the original drum track with (or layer down) on the ´blank´ audio track on top of the original one... I do this get a more clean sound out of the drum set... as I always sample each drum when making a drum recording sesion, that way if needed, I can sample my drums with the actual drum sound...

I don´t know if I´m making myself clear as to what I do... regardless of how or why I do that, my question is, can i do the same with Ardour?, can I automate the reaching the next audio event on track to then copy a specific sound I want on that same place but in a different and clean track, and if so... how? thanks for helping out a newbie on this DAW ;) any and all orientation will be appreciated...

also ... if you guys now of a way I can replace each hit on a drum track, with a specific .wav audio file I have on my library of sounds, that is simpler than what I described, using ardour... I would really appreciate it, 10x

paul
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There's no simple way to do this in Ardour right now. It has been on the feature request list for some time.

x42
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For the purpose of kick-drum replacement (or doubling) I use https://github.com/x42/onsettrigger.lv2 (part of x42-plugins).
It's somewhat half-baked but works for me (and at least one other person that I know).