The last weekend of October 2015 found me at Loop, a "summit for music makers" organized by Ableton AG, the makers of Live, and taking place in Berlin. The summit gathered a wide range of notable people from many different intersections of music, technology and creativity, including musicians, producers, engineers, designers, researchers and more.
The Ardour project is pleased to announce the release of 4.4. Like 4.2, this is primarily a bug fix release, but the list of fixes is long. Stability and correctness with MIDI is much improved, and most users will benefit in some way from the long list of fixes.
The significant GUI changes we planned to include in this release will now be in a soon-to-appear future version (or in the nightly builds in the very near future).
The Ardour project is pleased to announce the release of 4.2. This is primarily a bug fix release, but the list of fixes is long, and we've also replaced the audio/MIDI IO backend for Windows with completely new code which we think will address some of the issues faced on that platform. This release also sees the return of downloads for Apple PowerPC platforms.
There are other exciting changes waiting in the wings for 4.3, but we're already slightly off our monthly release schedule, and this long list of fixes merits a release of its own.
The Ardour project is pleased to announce the release of 4.1 with a great line-up of new features such as input gain control, Save As for projects, click-free changes to processor order and meter position, relative snapping, faster waveform rendering, Hi-DPI/Retina support and more! As usual, quite a few bugs have been mercilessly slayed. Encouragingly, we also have one of our longest ever contributor lists for this release.
Several users have reported that the GUI (graphical user interface) of Ardour 4.x is slow on their systems. We know that this is caused by a combination of video interfaces and the driver for the video interface, but we don't know which video interfaces or which drivers are to blame. By default Ardour 4.x tries to get the video hardware to accelerate drawing, which may or may not happen depending on the card and driver. We could use your help in trying to understand what is happening and where.
There are a number of recurrent questions about subscriptions to Ardour that come up. This article tries to collect them all and provide a coherent set of answers.
The Ardour project is pleased to announce the release of Ardour 4.0. This release brings many technical improvements, as well as new features and over a thousand bug fixes.
The biggest changes in this release:
- Better cross platform support. Ardour now runs on GNU/Linux, OS X and for the first time, Windows.
- JACK is no longer required, making it easier than ever for new users to get Ardour up and running (though JACK is still usable with Ardour).
- The user interface has seen a thorough overhaul, leading to a more modern and polished experience.
Read more below for a more detailed summary of the changes ...
Thanks to several years of slow and steady work, Ardour now compiles and runs on all versions of the Windows operating system. For several months, we've offered ready-to-run versions via our nightly build site . We're almost ready to release Ardour 4.0, which will make it the first major release of the program that could run on Windows. We'd love to see Ardour running on Windows more and more.
Thanks to the amazing hardwork of Robin Gareus and funding from Harrison Consoles, ardour.org now has nightly builds of the development version of Ardour available. Read more details below.