Things to do when not working on Ardour

You might wonder (or you might not) what Ardour's lead developer does when he's not busy fixing bugs, adding features and responding to users' requests and ideas. This coming weekend (Memorial Day in the USA) ... (read more below)

Ardour 2.4.1 released

Yes, its time for the usual bug-fix-after-the-real-release. 2.4.1 primarily fixes two significant bugs in 2.4 (no undo after region dragging being the most important). But it also has a couple of new features and several other nice fixes and improvements, particularly for users of AudioUnit plugins on OS X. Read below for more ...

Ardour 2.4 released

Well, its over a month later than expected, but Ardour 2.4 is finally here. A respectable list of new features, many small improvements and an important set of bug fixes make up the news for this one. Read more below ...

MIDI Happenings

Dave "MIDI" Robillard writes: Hi all. Thought I’d make a little post on MIDI stuff so things appear alive to you weirdos who aren’t on IRC 24 hours a day. Just some random not-very-prepared screenshots.

An older shot showing multi-line controllers, and the editor controllers: Editor controls. On MIDI controller tracks (CC) the bar controllers can be used to record/touch, or twiddled in realtime to control MIDI apps/gear.

MIDI import was introduced yesterday (Importing MIDI is done with the same dialog as audio, though it doesn’t look appropriate yet..). Here’s some Mozart imported into Ardour from a (single, multi-track) Standard MIDI File: Mozart Import.

Read more below ....

New OS X focused IRC channel established

To address some of the issues that surround using Ardour on OS X, there is now a new IRC channel, #ardour-osx at irc.freenode.net. Its where we will announce new test releases of the native verion, and where people can visit to seek help for problems that are specific to starting up/installing on OS X. More general ardour questions and issues still belong on the general #ardour channel. For those without IRC software (we recommend xchat, though colloquy on OS X is good too), visit the OS X channel or the regular channel via the mibbit web interface.

Ardour 2.3 released

Another month has crept up on us, and the next release of Ardour is here. 2.3 includes major new features in the area of tempo management and feature analysis, dozen or so important-to-useful bug fixes, another dozen or so improvements, and also provisional LV2 support (provisional). Binary releases for OS X Intel and PPC will be announced on our OS X-focused IRC channel. We will make a more public release for OS X once we have AudioUnit GUIs working acceptably. Read more below ...

Ardour does AudioUnits

I hate to tease people when we haven't released the OS X native version yet, but I sometimes get so tired of people complaining about Ardour not supporting real plugins that I thought this screenshot might be interesting. OS X users - we promise to get this functionality into your hands just as soon as its ready to be used by almost all of you without too many annoying minor issues.

Remote Control of Ardour with Perl/OSC

Jonathan Stowe wrote a Perl module to allow remote control of Ardour with Perl via OSC. At present, OSC control is limited to transport and per-track solo/mute/rec-enable operations. Hopefully with this module there to make testing and development of a remote control application easier, OSC control can be expanded in interesting ways.

Ardour 2.2 released

Ardour version 2.2 has been released, filled with several significant new features and lots of helpful bugfixes. The editing model has been significantly improved for much faster workflow, and Ardour now uses the Rubber Band library for timestretching (and offers pitchshifting as well). Please read more below ....

Ardour 2.1 released

Ready to make music on those long nights after the clocks change up north? Ready to make music in the bright summer evenings down south? Ardour 2.1 squeaks out in time for both hemispheres to enjoy it. A few brand new features, including native (X11-free) OS X support, and a heap of important bug fixes, are there to make the upgrade worth your time. Source code is available as usual as well as the DMG for X11 on Mac OS X. Read more below for information on native OS X releases and the full list of changes (including an overview of changes since 2.0) ...