Ardour 5.0 is now available for Linux, OS X and Windows. This is a major release focused on substantial changes to the GUI and major new features related to mixing, plugin use, tempo maps, scripting and more. As usual, there are also hundreds of bug fixes. Ardour 5.0 can be parallel-installed with older versions of the program, and does not use the same preference files. It will load sessions from Ardour 2, 3 and 4, though with some potential minor changes.
Windows is now a supported platform
This is the first version of Ardour with official Windows support. Several years of products based on Ardour and our own nightly builds for Windows have made us confident that Ardour runs just as well on Windows as other platforms. We will not be providing support with:
- installing Ardour on Windows
- issues with audio hardware
- system- or user-specific issues
Read more below for the full list of changes ....
We have released an updated version of Ardour 4.7 for OS X (technically Ardour 4.7.13). The main release included a bug introduced at the last minute that completely broke the operation of all
Command-<key> shortcuts. There are no other notable changes at this time. Anyone who downloaded the original 4.7.0 for OS X should get the new one to avoid this issue. Sincere apologies for the lack of full testing of the changes made so close to the release.
Ardour 4.7 is now available, including a variety of improvements and minor bug fixes. The two most significant changes are:
- A new dialog that shows a detailed and wide-ranging analysis of the audio file(s) generated by export. It shows waveform, spectral and level distribution views as well as peak and true peak level information and allows for previewing of the exported files. The development of this dialog was sponsored by Harrison Consoles, and represents another great example of their collaborative engagement with the Ardour development process.
- The greatly improved version of Mackie Control support that we're really excited about. Ardour's support for these devices is now very close to where we want it to be in terms of using the visibly obvious features of most Mackie Control surfaces. We still plan to go deeper into plugin control and more in future releases.
The full list of changes is shown below.
Ardour 4.6, our first release of 2016, is now available. 4.6 includes some notable new features - deep support for the Presonus FaderPort control surface, Track/Bus duplication, a new Plugin sidebar for the Mixer window - as well as the usual dozens of fixes and improvements to all aspects of the application, particularly automation editing.
The full list of changes is shown below.
For the curious, there was no 4.5 release. This just happens sometimes.
The last weekend of October 2015 found me at Loop, a "summit for music makers" organized by Ableton AG, the makers of Live, and taking place in Berlin. The summit gathered a wide range of notable people from many different intersections of music, technology and creativity, including musicians, producers, engineers, designers, researchers and more.
The Ardour project is pleased to announce the release of 4.4. Like 4.2, this is primarily a bug fix release, but the list of fixes is long. Stability and correctness with MIDI is much improved, and most users will benefit in some way from the long list of fixes.
The significant GUI changes we planned to include in this release will now be in a soon-to-appear future version (or in the nightly builds in the very near future).
The Ardour project is pleased to announce the release of 4.2. This is primarily a bug fix release, but the list of fixes is long, and we've also replaced the audio/MIDI IO backend for Windows with completely new code which we think will address some of the issues faced on that platform. This release also sees the return of downloads for Apple PowerPC platforms.
There are other exciting changes waiting in the wings for 4.3, but we're already slightly off our monthly release schedule, and this long list of fixes merits a release of its own.
The Ardour project is pleased to announce the release of 4.1 with a great line-up of new features such as input gain control, Save As for projects, click-free changes to processor order and meter position, relative snapping, faster waveform rendering, Hi-DPI/Retina support and more! As usual, quite a few bugs have been mercilessly slayed. Encouragingly, we also have one of our longest ever contributor lists for this release.
Several users have reported that the GUI (graphical user interface) of Ardour 4.x is slow on their systems. We know that this is caused by a combination of video interfaces and the driver for the video interface, but we don't know which video interfaces or which drivers are to blame. By default Ardour 4.x tries to get the video hardware to accelerate drawing, which may or may not happen depending on the card and driver. We could use your help in trying to understand what is happening and where.