Ardour 3.0 splits preferences into two sections:
- Settings that should logically apply to all sessions, because they are based on user workflow or system configuration
- Settings that are per session, because they depend or reflect session content or design
Many other DAWs have added a "session overview" element to the GUIs in recent versions, allowing you to see the entire session at some level of detail, regardless of what part of it is visible in the main editor/arrange window. Ardour 3.0 now has such a view, thanks to the efforts of Carl Hetherington, and it can be used to both get an idea of which part of the session you're currently working on, to scroll (horizontally and vertically) around the session, and to zoom in and out.
Rhythm Ferret, Ardour's counterpart to ProTools "Beat Detective", already supported transient and note onset detection in Ardour 2.X, and allowed you to split regions based on those detected features. But in Ardour 3.0, you can now do much more powerful drum and related editing because:
- detected feature "marks" can be manually moved or removed
- you can now snap the region segments to the grid
- Region menu contains "Add transient" to manually add transients at the edit point (best to use playhead as edit point)
Although it was entirely possible to control sends in Ardour 2.X, the process of doing so was a bit cumbersome. In Ardour 3, we've done three notable things to make using sends a breeze.
Inline send level controls in the redirect list
This can be seen in this image of the new redirect list, which includes a send level control inline. It is controllable in exactly the same way as other faders in Ardour (including being MIDI-learnable if you wish).
In existing versions of Ardour there are two "redirect lists" - places where you can add plugins, sends and returns to the signal flow (we call them "redirects" because they all "redirect" the signal flow from what it would otherwise be). Ardour 2.X shows one before/above the fader and one after/below it.
For many years, Ardour has allowed you to save the current state of a session (basically, all settings but without any actual content) for use as a template to be used when creating a new session.
Ardour has always included edit and mix groups, similar to those found in ProTools (and elsewhere). In release 3.0, we have unified and extended the basic ideas of grouping into a more flexible system.
Rather than use separate edit/mix groups, 3.0 now features groups whose properties are entirely configurable by the user. These properties can be seen in the edit dialog and the group tab of the editor window behind it:
One of Ardour's unique features is its use of an external routing system (JACK) to handle all signal routing within the program. This is incredibly flexible because it allows anything to be connected to anything else in completely arbitrary ways. However, in sessions involving the use of many sends, the resulting visible connection situation in JACK can get rather complex, and its easy to become confused about what is connected to what.
Two new features in Ardour 3.0 help to improve this situation: explicit aux busses, and internal aux sends.
Ardour has long had the option to use a "Control Outs" bus, but this design was never very well thought out, nor really adequate for professional use. In Ardour 3.0, we have added a new "Monitor Section" that is modelled on the similarly-named component of many large-format mixing consoles. This provides an additional output pathway for use in situations where the main outs of Ardour do not connect to the monitors used for mixing, and also offers many useful features for this type of configuration:
Although Ardour has always used multiple processors, until release 3.0 it has only ever used a single processor to run the DSP of all tracks and busses. Starting with this release, Ardour will utilize any number of processors to process track/bus DSP. The number used is configurable via the following preferences setting: