#include <latent.h>
Definition at line 37 of file latent.h.
◆ Latent() [1/2]
ARDOUR::Latent::Latent |
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◆ Latent() [2/2]
ARDOUR::Latent::Latent |
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Latent const & |
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◆ ~Latent()
virtual ARDOUR::Latent::~Latent |
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inlinevirtual |
◆ add_state()
void ARDOUR::Latent::add_state |
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XMLNode * |
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const |
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protected |
◆ effective_latency()
samplecnt_t ARDOUR::Latent::effective_latency |
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const |
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inline |
◆ force_zero_latency()
static void ARDOUR::Latent::force_zero_latency |
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bool |
en | ) |
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inlinestatic |
◆ set_state()
int ARDOUR::Latent::set_state |
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const XMLNode & |
node, |
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int |
version |
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protected |
◆ set_user_latency()
virtual void ARDOUR::Latent::set_user_latency |
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samplecnt_t |
val | ) |
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inlinevirtual |
◆ unset_user_latency()
void ARDOUR::Latent::unset_user_latency |
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inline |
◆ user_latency()
◆ zero_latency()
static bool ARDOUR::Latent::zero_latency |
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inlinestatic |
◆ _use_user_latency
◆ _user_latency
◆ _zero_latency
bool ARDOUR::Latent::_zero_latency |
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staticprivate |
◆ DisableSwitchChanged
PBD::Signal<void()> ARDOUR::Latent::DisableSwitchChanged |
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static |
◆ LatencyChanged
The documentation for this class was generated from the following file: