#include <luascripting.h>
Definition at line 110 of file luascripting.h.
◆ ~LuaScripting()
ARDOUR::LuaScripting::~LuaScripting |
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◆ LuaScripting()
ARDOUR::LuaScripting::LuaScripting |
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private |
◆ by_name()
◆ get_factory_bytecode()
static std::string ARDOUR::LuaScripting::get_factory_bytecode |
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const std::string & |
, |
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const std::string & |
ffn = "factory" , |
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const std::string & |
fp = "f" |
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static |
◆ instance()
◆ lua_print()
static void ARDOUR::LuaScripting::lua_print |
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std::string |
s | ) |
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staticprivate |
◆ refresh()
void ARDOUR::LuaScripting::refresh |
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bool |
run_scan = false | ) |
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◆ scan()
void ARDOUR::LuaScripting::scan |
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◆ scan_script()
static LuaScriptInfoPtr ARDOUR::LuaScripting::scan_script |
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const std::string & |
, |
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const std::string & |
sc = "" |
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) |
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staticprivate |
◆ script_info()
static LuaScriptInfoPtr ARDOUR::LuaScripting::script_info |
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const std::string & |
script | ) |
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◆ scripts()
◆ try_compile()
static bool ARDOUR::LuaScripting::try_compile |
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const std::string & |
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const LuaScriptParamList & |
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) |
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◆ user_script_dir()
static std::string ARDOUR::LuaScripting::user_script_dir |
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◆ _empty_script_info
◆ _instance
◆ _lock
Glib::Threads::Mutex ARDOUR::LuaScripting::_lock |
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private |
◆ _sl_action
◆ _sl_dsp
◆ _sl_hook
◆ _sl_session
◆ _sl_setup
◆ _sl_snippet
◆ _sl_tracks
◆ scripts_changed
PBD::Signal<void()> ARDOUR::LuaScripting::scripts_changed |
The documentation for this class was generated from the following file: