Ardour
9.0-pre0-427-gd2a3450e2f
gdkpoly-generic.h
Go to the documentation of this file.
1
/* $TOG: poly.h /main/5 1998/02/06 17:47:27 kaleb $ */
2
/************************************************************************
3
4
Copyright 1987, 1998 The Open Group
5
6
All Rights Reserved.
7
8
The above copyright notice and this permission notice shall be included in
9
all copies or substantial portions of the Software.
10
11
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
12
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
13
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
14
OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
15
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
16
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
17
18
Except as contained in this notice, the name of The Open Group shall not be
19
used in advertising or otherwise to promote the sale, use or other dealings
20
in this Software without prior written authorization from The Open Group.
21
22
23
Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
24
25
All Rights Reserved
26
27
Permission to use, copy, modify, and distribute this software and its
28
documentation for any purpose and without fee is hereby granted,
29
provided that the above copyright notice appear in all copies and that
30
both that copyright notice and this permission notice appear in
31
supporting documentation, and that the name of Digital not be
32
used in advertising or publicity pertaining to distribution of the
33
software without specific, written prior permission.
34
35
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
36
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
37
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
38
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
39
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
40
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
41
SOFTWARE.
42
43
************************************************************************/
44
45
/*
46
* This file contains a few macros to help track
47
* the edge of a filled object. The object is assumed
48
* to be filled in scanline order, and thus the
49
* algorithm used is an extension of Bresenham's line
50
* drawing algorithm which assumes that y is always the
51
* major axis.
52
* Since these pieces of code are the same for any filled shape,
53
* it is more convenient to gather the library in one
54
* place, but since these pieces of code are also in
55
* the inner loops of output primitives, procedure call
56
* overhead is out of the question.
57
* See the author for a derivation if needed.
58
*/
59
␌
60
61
/*
62
* In scan converting polygons, we want to choose those pixels
63
* which are inside the polygon. Thus, we add .5 to the starting
64
* x coordinate for both left and right edges. Now we choose the
65
* first pixel which is inside the pgon for the left edge and the
66
* first pixel which is outside the pgon for the right edge.
67
* Draw the left pixel, but not the right.
68
*
69
* How to add .5 to the starting x coordinate:
70
* If the edge is moving to the right, then subtract dy from the
71
* error term from the general form of the algorithm.
72
* If the edge is moving to the left, then add dy to the error term.
73
*
74
* The reason for the difference between edges moving to the left
75
* and edges moving to the right is simple: If an edge is moving
76
* to the right, then we want the algorithm to flip immediately.
77
* If it is moving to the left, then we don't want it to flip until
78
* we traverse an entire pixel.
79
*/
80
#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
81
int dx;
/* local storage */
\
82
\
83
/* \
84
* if the edge is horizontal, then it is ignored \
85
* and assumed not to be processed. Otherwise, do this stuff. \
86
*/
\
87
if ((dy) != 0) { \
88
xStart = (x1); \
89
dx = (x2) - xStart; \
90
if (dx < 0) { \
91
m = dx / (dy); \
92
m1 = m - 1; \
93
incr1 = -2 * dx + 2 * (dy) * m1; \
94
incr2 = -2 * dx + 2 * (dy) * m; \
95
d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
96
} else { \
97
m = dx / (dy); \
98
m1 = m + 1; \
99
incr1 = 2 * dx - 2 * (dy) * m1; \
100
incr2 = 2 * dx - 2 * (dy) * m; \
101
d = -2 * m * (dy) + 2 * dx; \
102
} \
103
} \
104
}
105
␌
106
#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
107
if (m1 > 0) { \
108
if (d > 0) { \
109
minval += m1; \
110
d += incr1; \
111
} \
112
else { \
113
minval += m; \
114
d += incr2; \
115
} \
116
} else {\
117
if (d >= 0) { \
118
minval += m1; \
119
d += incr1; \
120
} \
121
else { \
122
minval += m; \
123
d += incr2; \
124
} \
125
} \
126
}
127
128
␌
129
/*
130
* This structure contains all of the information needed
131
* to run the bresenham algorithm.
132
* The variables may be hardcoded into the declarations
133
* instead of using this structure to make use of
134
* register declarations.
135
*/
136
typedef
struct
{
137
int
minor_axis;
/* minor axis */
138
int
d;
/* decision variable */
139
int
m, m1;
/* slope and slope+1 */
140
int
incr1, incr2;
/* error increments */
141
}
BRESINFO
;
142
143
144
#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
145
BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
146
bres.m, bres.m1, bres.incr1, bres.incr2)
147
148
#define BRESINCRPGONSTRUCT(bres) \
149
BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
150
151
152
153
/*
154
* These are the data structures needed to scan
155
* convert regions. Two different scan conversion
156
* methods are available -- the even-odd method, and
157
* the winding number method.
158
* The even-odd rule states that a point is inside
159
* the polygon if a ray drawn from that point in any
160
* direction will pass through an odd number of
161
* path segments.
162
* By the winding number rule, a point is decided
163
* to be inside the polygon if a ray drawn from that
164
* point in any direction passes through a different
165
* number of clockwise and counter-clockwise path
166
* segments.
167
*
168
* These data structures are adapted somewhat from
169
* the algorithm in (Foley/Van Dam) for scan converting
170
* polygons.
171
* The basic algorithm is to start at the top (smallest y)
172
* of the polygon, stepping down to the bottom of
173
* the polygon by incrementing the y coordinate. We
174
* keep a list of edges which the current scanline crosses,
175
* sorted by x. This list is called the Active Edge Table (AET)
176
* As we change the y-coordinate, we update each entry in
177
* in the active edge table to reflect the edges new xcoord.
178
* This list must be sorted at each scanline in case
179
* two edges intersect.
180
* We also keep a data structure known as the Edge Table (ET),
181
* which keeps track of all the edges which the current
182
* scanline has not yet reached. The ET is basically a
183
* list of ScanLineList structures containing a list of
184
* edges which are entered at a given scanline. There is one
185
* ScanLineList per scanline at which an edge is entered.
186
* When we enter a new edge, we move it from the ET to the AET.
187
*
188
* From the AET, we can implement the even-odd rule as in
189
* (Foley/Van Dam).
190
* The winding number rule is a little trickier. We also
191
* keep the EdgeTableEntries in the AET linked by the
192
* nextWETE (winding EdgeTableEntry) link. This allows
193
* the edges to be linked just as before for updating
194
* purposes, but only uses the edges linked by the nextWETE
195
* link as edges representing spans of the polygon to
196
* drawn (as with the even-odd rule).
197
*/
198
199
/*
200
* for the winding number rule
201
*/
202
#define CLOCKWISE 1
203
#define COUNTERCLOCKWISE -1
204
205
typedef
struct
_EdgeTableEntry
{
206
int
ymax
;
/* ycoord at which we exit this edge. */
207
BRESINFO
bres
;
/* Bresenham info to run the edge */
208
struct
_EdgeTableEntry
*
next
;
/* next in the list */
209
struct
_EdgeTableEntry
*
back
;
/* for insertion sort */
210
struct
_EdgeTableEntry
*
nextWETE
;
/* for winding num rule */
211
int
ClockWise
;
/* flag for winding number rule */
212
}
EdgeTableEntry
;
213
214
215
typedef
struct
_ScanLineList
{
216
int
scanline
;
/* the scanline represented */
217
EdgeTableEntry
*
edgelist
;
/* header node */
218
struct
_ScanLineList
*
next
;
/* next in the list */
219
}
ScanLineList
;
220
221
222
typedef
struct
{
223
int
ymax;
/* ymax for the polygon */
224
int
ymin;
/* ymin for the polygon */
225
ScanLineList
scanlines;
/* header node */
226
}
EdgeTable
;
227
228
229
/*
230
* Here is a struct to help with storage allocation
231
* so we can allocate a big chunk at a time, and then take
232
* pieces from this heap when we need to.
233
*/
234
#define SLLSPERBLOCK 25
235
236
typedef
struct
_ScanLineListBlock
{
237
ScanLineList
SLLs
[
SLLSPERBLOCK
];
238
struct
_ScanLineListBlock
*
next
;
239
}
ScanLineListBlock
;
240
241
242
␌
243
/*
244
*
245
* a few macros for the inner loops of the fill code where
246
* performance considerations don't allow a procedure call.
247
*
248
* Evaluate the given edge at the given scanline.
249
* If the edge has expired, then we leave it and fix up
250
* the active edge table; otherwise, we increment the
251
* x value to be ready for the next scanline.
252
* The winding number rule is in effect, so we must notify
253
* the caller when the edge has been removed so he
254
* can reorder the Winding Active Edge Table.
255
*/
256
#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
257
if (pAET->ymax == y) {
/* leaving this edge */
\
258
pPrevAET->next = pAET->next; \
259
pAET = pPrevAET->next; \
260
fixWAET = 1; \
261
if (pAET) \
262
pAET->back = pPrevAET; \
263
} \
264
else { \
265
BRESINCRPGONSTRUCT(pAET->bres); \
266
pPrevAET = pAET; \
267
pAET = pAET->next; \
268
} \
269
}
270
271
272
/*
273
* Evaluate the given edge at the given scanline.
274
* If the edge has expired, then we leave it and fix up
275
* the active edge table; otherwise, we increment the
276
* x value to be ready for the next scanline.
277
* The even-odd rule is in effect.
278
*/
279
#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
280
if (pAET->ymax == y) {
/* leaving this edge */
\
281
pPrevAET->next = pAET->next; \
282
pAET = pPrevAET->next; \
283
if (pAET) \
284
pAET->back = pPrevAET; \
285
} \
286
else { \
287
BRESINCRPGONSTRUCT(pAET->bres); \
288
pPrevAET = pAET; \
289
pAET = pAET->next; \
290
} \
291
}
EdgeTableEntry
struct _EdgeTableEntry EdgeTableEntry
ScanLineListBlock
struct _ScanLineListBlock ScanLineListBlock
ScanLineList
struct _ScanLineList ScanLineList
SLLSPERBLOCK
#define SLLSPERBLOCK
Definition:
gdkpoly-generic.h:231
BRESINFO
Definition:
gdkpoly-generic.h:133
EdgeTable
Definition:
gdkpoly-generic.h:219
_EdgeTableEntry
Definition:
gdkpoly-generic.h:202
_EdgeTableEntry::bres
BRESINFO bres
Definition:
gdkpoly-generic.h:204
_EdgeTableEntry::ClockWise
int ClockWise
Definition:
gdkpoly-generic.h:208
_EdgeTableEntry::next
struct _EdgeTableEntry * next
Definition:
gdkpoly-generic.h:205
_EdgeTableEntry::back
struct _EdgeTableEntry * back
Definition:
gdkpoly-generic.h:206
_EdgeTableEntry::nextWETE
struct _EdgeTableEntry * nextWETE
Definition:
gdkpoly-generic.h:207
_EdgeTableEntry::ymax
int ymax
Definition:
gdkpoly-generic.h:203
_ScanLineListBlock
Definition:
gdkpoly-generic.h:233
_ScanLineListBlock::SLLs
ScanLineList SLLs[25]
Definition:
gdkpoly-generic.h:234
_ScanLineListBlock::next
struct _ScanLineListBlock * next
Definition:
gdkpoly-generic.h:235
_ScanLineList
Definition:
gdkpoly-generic.h:212
_ScanLineList::edgelist
EdgeTableEntry * edgelist
Definition:
gdkpoly-generic.h:214
_ScanLineList::scanline
int scanline
Definition:
gdkpoly-generic.h:213
_ScanLineList::next
struct _ScanLineList * next
Definition:
gdkpoly-generic.h:215
libs
tk
ydk
ydk
gdk
gdkpoly-generic.h
Generated on Mon Nov 11 2024 08:48:54 for Ardour by
1.9.1