75 float eval (
float val) {
79 void fill (
float x0,
float x1,
float *vec, uint32_t veclen) {
void add(const Gtk::StockItem &item)
void spline_fill(Spline *, float x0, float x1, float *vec, uint32_t veclen)
void spline_add(Spline *, uint32_t n, SplinePoint *)
void spline_free(Spline *)
float spline_get_max_x(Spline *)
float spline_get_min_x(Spline *)
void spline_solve(Spline *)
void spline_set(Spline *, uint32_t n, SplinePoint *)
float spline_eval(Spline *, float val)
Spline * spline_new(void)