Ardour  9.0-pre0-582-g084a23a80d
windows_vst_plugin.h
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1 /*
2  * Copyright (C) 2011 Carl Hetherington <carl@carlh.net>
3  * Copyright (C) 2014-2018 Robin Gareus <robin@gareus.org>
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 #pragma once
21 
22 #include "ardour/vst_plugin.h"
23 
25 typedef struct _VSTHandle VSTHandle;
26 
27 namespace ARDOUR {
28 
29 class AudioEngine;
30 class Session;
31 struct VST2Info;
32 
34 {
35 public:
36  WindowsVSTPlugin (AudioEngine &, Session &, VSTHandle *, int unique_id);
39 
40  std::string state_node_name () const { return "windows-vst"; }
41 };
42 
44 {
45 public:
48 
50  std::vector<Plugin::PresetRecord> get_presets (bool user_only) const;
51 };
52 
53 } // namespace ARDOUR
54 
PluginPtr load(Session &session)
std::vector< Plugin::PresetRecord > get_presets(bool user_only) const
WindowsVSTPluginInfo(VST2Info const &)
std::string state_node_name() const
WindowsVSTPlugin(const WindowsVSTPlugin &)
WindowsVSTPlugin(AudioEngine &, Session &, VSTHandle *, int unique_id)
#define LIBARDOUR_API
void session(lua_State *L)
std::shared_ptr< Plugin > PluginPtr
Definition: plugin.h:62
DebugBits AudioEngine
Definition: session.h:1349