#include <client.h>
Definition at line 34 of file client.h.
◆ ClientState
◆ ClientContext()
ArdourSurface::ClientContext::ClientContext |
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Client |
wsi | ) |
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inline |
◆ ~ClientContext()
virtual ArdourSurface::ClientContext::~ClientContext |
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inlinevirtual |
◆ debug_str()
std::string ArdourSurface::ClientContext::debug_str |
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◆ has_state()
bool ArdourSurface::ClientContext::has_state |
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const NodeState & |
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◆ output_buf()
◆ update_state()
void ArdourSurface::ClientContext::update_state |
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const NodeState & |
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◆ wsi()
Client ArdourSurface::ClientContext::wsi |
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const |
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inline |
◆ _output_buf
◆ _state
◆ _wsi
Client ArdourSurface::ClientContext::_wsi |
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private |
The documentation for this class was generated from the following file: