#include <fp8_button.h>
Definition at line 193 of file fp8_button.h.
◆ ShadowButton()
ArdourSurface::FP8::ShadowButton::ShadowButton |
( |
FP8Base & |
b | ) |
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inline |
◆ blink()
void ArdourSurface::FP8::ShadowButton::blink |
( |
bool |
onoff | ) |
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inlineprotectedvirtual |
◆ color()
uint32_t ArdourSurface::FP8::ShadowButton::color |
( |
| ) |
const |
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inline |
◆ midi_event()
bool ArdourSurface::FP8::ShadowButton::midi_event |
( |
bool |
a | ) |
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inlinevirtual |
◆ set_active()
void ArdourSurface::FP8::ShadowButton::set_active |
( |
bool |
a | ) |
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inlinevirtual |
◆ set_color()
void ArdourSurface::FP8::ShadowButton::set_color |
( |
uint32_t |
rgba | ) |
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inlinevirtual |
◆ set_pressed()
bool ArdourSurface::FP8::ShadowButton::set_pressed |
( |
bool |
a | ) |
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inline |
◆ ActiveChanged
PBD::Signal<void(bool)> ArdourSurface::FP8::ShadowButton::ActiveChanged |
◆ ColourChanged
PBD::Signal<void()> ArdourSurface::FP8::ShadowButton::ColourChanged |
The documentation for this class was generated from the following file: