#include <fp8_button.h>
Definition at line 32 of file fp8_button.h.
◆ FP8ButtonInterface()
| ArdourSurface::FP8::FP8ButtonInterface::FP8ButtonInterface |
( |
| ) |
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inline |
◆ ~FP8ButtonInterface()
| virtual ArdourSurface::FP8::FP8ButtonInterface::~FP8ButtonInterface |
( |
| ) |
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inlinevirtual |
◆ ignore_release()
| virtual void ArdourSurface::FP8::FP8ButtonInterface::ignore_release |
( |
| ) |
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inlinevirtual |
◆ is_active()
| virtual bool ArdourSurface::FP8::FP8ButtonInterface::is_active |
( |
void |
| ) |
const |
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inlinevirtual |
◆ is_pressed()
| virtual bool ArdourSurface::FP8::FP8ButtonInterface::is_pressed |
( |
| ) |
const |
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inlinevirtual |
◆ midi_event()
| virtual bool ArdourSurface::FP8::FP8ButtonInterface::midi_event |
( |
bool |
| ) |
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pure virtual |
◆ set_active()
| virtual void ArdourSurface::FP8::FP8ButtonInterface::set_active |
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bool |
a | ) |
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pure virtual |
◆ set_blinking()
| virtual void ArdourSurface::FP8::FP8ButtonInterface::set_blinking |
( |
bool |
| ) |
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inlinevirtual |
◆ set_color()
| virtual void ArdourSurface::FP8::FP8ButtonInterface::set_color |
( |
uint32_t |
rgba | ) |
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inlinevirtual |
◆ force_change
| bool ArdourSurface::FP8::FP8ButtonInterface::force_change |
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static |
◆ pressed
| PBD::Signal<void()> ArdourSurface::FP8::FP8ButtonInterface::pressed |
◆ released
| PBD::Signal<void()> ArdourSurface::FP8::FP8ButtonInterface::released |
The documentation for this class was generated from the following file: